
Unnamed Project
This final project for my MSc in Games is an ongoing exploration of game design methodologies through a cooperative 3D puzzle-platformer. We first created a design process based on existing literature, applied it to a prototype, and are now analyzing its effectiveness.
Unity
Design
Solo-Programmer
MSc-Project

Soul Scyphon
As part of my MSc course 'Game World Design' I made a game in 9 person team centered around conveying a world different from our own.
Gloomy
Unity
Side Scroller
Agile

Huge Frog Simulation
This final project for the 'High-Performance Game Programming' course, developed with two others, explores Unity’s DOTS framework by simulating numerous frog entities that jump and collide with a player-controlled car, allowing us to analyze performance bottlenecks in collision detection and physics.
C#
Unity
DOTS
ECS
Performance

Project Eco
This final project for the 'Making Games' course, developed with 5 others, explores collective action in the climate crisis through gameplay. The game’s antagonist—a corporation exploiting land and resources—pushes players to discuss and take action, framing the climate crisis as a sociopolitical issue rather than just an environmental one.
Godot
C#
2D
Procedural Content

Tetris Clone
As my first look into GameDevelopment I made a Tetris clone that admittedly did not stand the test of time and was made to run using 'Adobe Flash'.
Javascript
Html
CSS
Nostalgia
First-Try
HTML
CSS
Tailwind CSS
JavaScript
TypeScript
React
Next.js
Node.js
Express.js
Postgres
Java
C
C++
C#
Git
GitHub
Linux
Postman
Unity
Unreal
Godot